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The Tzimisce are eldritch Old World lords that master flesh and bone to transmute themselves (and others) to a higher philosophical plane.

“Well, as I was saying, it costs a lot to be authentic, madam. And one can’t be stingy with these things, because you are more authentic the more you resemble what you’ve dreamed you are.”
— Agrado, Todo Sobre Mi Madre

Nickname: Fiends

 

Clan Disciplines: Animalism, Auspex, Vicissitude

 

A blood moon casts a crimson light over the land beyond the forest and something fearsome howls its agony into the night. The Tzimisce call these lands their ancestral home. Since time out of mind the Fiends have been masters and lords of the domains of much of Eastern Europe. But theirs is a proud, selfish Clan for which tradition goes only so far despite their aristocratic origins. In fact, the Clan claims to have destroyed its Antediluvian, and in the wake of that momentous event, helped establish the foundations of the Sabbat. 
Tzimisce practice a strange Discipline known as Vicissitude that allows them to twist the skin and bone of their victims. In many cases, they refine their fleshly arts by practicing upon themselves, but they just as frequently use it upon their lackeys and retainers, turning their boyars and szlachta into monstrous thralls. Vicissitude itself is a much misunderstood Discipline, and debates over its origins occasionally plunge the Clan into vicious partisan rivalries. 

 

Clan Tzimisce is a Clan of extremes, and long, cold nights spent in remote castles have turned the Fiends’ perspectives both greatly inward and outward. Mystics of the Clan study a philosophy of metamorphosis, seeking to discover what lies beyond the state of vampirism. An alien attitude of spiritual secularism characterizes many Tzimisce. Young members of the Clan often find themselves detached from the historical role of the Fiends as terrifying landed lords, and throw themselves wholly into a cause of their own choice, whether as Sabbat zealots, fleshcrafted horrors, or transcendental koldun sorcerers.

 

Weaknesses: The Tzimisce are inextricably tied to their domains of origin, and must rest in the proximity of at least two handfuls of “native soil” — earth from a place important to her as a mortal, such as the soil from her birthplace or the graveyard where she underwent her Embrace. Each night spent without this physical connection to her land limits all of the Tzimisce’s dice pools to one-half, cumulatively, until she has only a single die in her pool. The penalty remains until she rests for a full day amid her earth once more.
 

Concepts, Traits, Merits, and Flaws

© 2018 - 2023 by Vanessa Gabler and Sanguine Sands. Proudly created with Wix.com.

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