

Sanguine Sands
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CHARACTER CREATION - STEP-BY-STEP
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1. All characters are subject to approval by the Character Sheet ST's before a character sheet can be used for dice rolls, combat, and role play on the sim.
2. Initially, the character you create will be limited in terms of points, no character can take over 3 points in a ability with intial points, they must use freebies to by a 4th or 5th dot. Also mortals are bound by certain restrictions as well, after all it is rare for a mortal to reach more than 2 abilities at there max.
3. In all the time you have been playing you are going to find Numina, Diciplines, Gifts, Backgrounds, etc, that have been created by other players or groups to use within the WoD system. If you wish to use one of these, have one of your own, or would like something created for you just ask an ST. Give an explanation as to what it is, why you need it and how it fits into your character concept and it can be considered for entrance into the game. Please remember anything you request and that is approved will than be opened for other character to learn and or acquire.
4. The Admin/ST makes decisions about rules and exceptions on a case by case basis. This is always done with the best interests of the game in mind and is not done against or for any one player. All ST rulings on your character sheet are final.
Here are the steps to create your character sheet. There will be specific instructions for species on their pages.
CHARACTER SHEET
Character sheets are linked on each species specific page.
STEP ONE: Determine a basic idea for your character concept. Are you a Mob Boss, or are you a book store Owner, what sorts of skills or schooling have you had etc. Keep this idea in mind as you determine the traits of your character, below.
A note on wolf kinfolk
Building a wolf Kin character works a little different from constructing human ones. Allot the usual points in attributes (6/4/3 in physical, mental, and social traits.) the manipulation trait should be the lowest among the social attributes. For abilities (talents skills, and knowledges, use a /7/3/1 distribution, taking the lowest number in Knowledge’s, though it makes survival a little more tricky. Alertness, Athletics, Brawl, Dodge and Stealth are excellent choices for Abilities. Wolf kin may have the same number of Backgrounds) as other kin, but, as a group, they are under the same restrictions as Red Talons. Wolf kinfolk make up for these cuts by gaining Strength +1 bite attack, as well as a last-Ditch Strength -1 Claw. Moreover, they subtract two from all Perception difficulties involving smell and hearing.
STEP TWO:
From the information below, select your Concept, Nature, and Demeanor. Record them at the top of your character sheet.
Natures and demeanors
* Currently numina, gifts, disciplines are limited and require ST approval to be played. Please contact the CS ST if you are inquiring about either.
STEP THREE: ATTRIBUTES
Vampire - Neonate/Ancilla: 7/5/3
Vampire - elder: 10/7/5 (Pending ST Approval)
Mortals and Ghouls: 6/4/3
Shifters: 7/5/3
Attributes are grouped into three catagories: Physical, Social, and Mental. These will represent the base line of your character. Are you physically based, a bouncer for a club or an Olympic Athlete? Are you more Social, a debutant or a politician? Or is your main focus your mental abilities, are you a doctor, or a researcher?
1. You begin with one free “dot” in each attribute at creation.
2. Based on your character concept, choose which category to allocate 7 dots to, which will get 5, and which will get 3.
3. RECORD those values in parentheses next to that category on your Character Sheet. Like in the Example below:
MENTAL ( 4 )
SOCIAL ( 3 )
PHYSICAL ( 6 )
4. Then, distribute the allocated dots to the Attributes within each category, recording them on your Character Sheet, like in the example below:
SOCIAL: ( 6 )
Charisma- * *
Manipulation- * *
Appearance- * * *
STEP FOUR: ABILITIES:
Vampire - Neonate/Ancilla: 13/9/5
Vampire - elder: 20/12/8 (Pending ST Approval)
Mortals and Ghouls: 11/7/4
Shifters: 13/9/5
Hunters: 11/7/4
There are three categories of Abilities: Knowledges, Skills, and Talents. Attributes represent all the knowledge you have acquired over the course of your life, whether mortal, kindred, shifter, etc.
1. Based on your character idea, choose which category to allocate 11 dots to, which will get 9, and which will get 5.
2. Make a Notation for each Category as to where you assign each value (11/7/4) on your character sheet, by placing them in parentheses next to the category name. Like in the example below.
KNOWLEDGE ( 4 )
SKILLS ( 11 )
TALENTS ( 7 )
3. Distribute the points to the abilities within each category—YOU CAN SPEND UP TO 4 DOTS IN ANY ABILITY AT CREATION BUT NO MORE: Melee- * * *
STEP FIVE: ADVANTAGES:
There are three categories of Advantages: Backgrounds, Numina, gifts, diciplines, and Virtues. The Extended background and equipment list is a tool we've made for you to expand on these next few creation steps. The more you record the better you will know your character. It will also aid the ST's to grasp every aspect of who you are right down to the ring you wear on your little finger, and why you never take it off.
1. BACKGROUNDS:
Vampire - Neonate/Ancilla: 5 points
Vampire - elder: 15 points (Pending ST Approval)
Mortals and Ghouls: 5 points
Shifters: 5 points
Hunters: 5 points
a. Distribute a total of your dots among the Backgrounds explained below. You can have one Background at 5 dots, 5 background at 1 dot, or any combination in between.
b. Record your Background selection(s) on your Character Sheet, along with the number of dots assigned to each. Example: Resources- * * *
2. DISCIPLINES
Vampire - Neonate/Ancilla: 3 points
Vampire - elder: 10 points
Ghoul: (1 Automatic in potence, and 1 other from your dominator),
a. note there are no listed points for numina or gifts. they should be bought with freebies and only take gifts with appropreiate history and St's discussion.
b. mortals can use numina, Kinfolk have access to numina and gifts, and gnosis, and ghouls have acesses to numina and disciplines.
c. Record your selection(s) on your Character Sheet, along with the number of dots assigned to each, in the space provided. Example:
DISCIPLINES: NUMINA GIFT
Potence- * Empathic healing- * Eve's touch (level 1)
Presence- * Spirit Chasing- * Echoes (level 1)
3. VIRTUES (7 dots)
The three Virtues are Conscience/Conviction, Self-Control/Instinct, and Courage.
a. Each virtue starts with one dot. You than take the 7 creation dots and allocate them between the three as you see fit.
b. Record your dot allocations to your Character Sheet:
VIRTUES:
Conscience/Conviction- * * *
Self-Control/Instinct- * * *
Courage- * * * *
STEP SIX; HUMANITY/PATH
Begining characters can only have Humanity, path's can be gained in game, or be allowed only with special ST approval at creation.
a. Humanity is the sum of your Conscience + Self Control. Your Humanity can never be higher than 10. Please keep in mind that the average Humanity for a law abiding mortal is around 7.
b. Record your dots on your Character Sheet, using dots or numerals, like so:
HUMANITY- * * * * * (or) 5
STEP SEVEN: WILLPOWER: ( kinfolk begin with a 3 in willpower automatically)
Why have willpower? Your Willpower can help you resist being commanded and controlled or it can add instant successes to your actions. Willpower is a movable number and will change day to do as you spend and regain willpower.
a. Your willpower always begins equal to your Courage. But can be adjusted when you spend freebies. Record this total on Character sheet as WILLPOWER - MAX, using dots or numerals.
b. Willpower Current is where you will record willpower lost or gained during the game. Example:
WILLPOWER: MAX: * * * * * * (or) 6
CURRENT: * * * * * (or) 5
Step eight: MERITS AND FLAWS - Merits and Flaws are not required on creation. What they can do is help flesh out your character, make them into something more. They can give ST's things to use for personal SL's and can also be given by ST's as rewards or as results to particular choices a character makes.
Mortal Society merits and flaws
Psychological merits and flaws
Supernatural merits and flaws
a. MERITS may be purchased later with XP.
b. FLAWS give you more Freebie Points: every point in Flaws you take gives you one Freebie to spend—up to a max of 7 Flaws are also a good source of points for purchasing Merits.
Below are some merits and Flaws as well as a web site to help you choose.
STEP nine: FREEBIE POINTS
Vampire (Neonate/Ancilla) : 15 freebie points
Vampire (Elder): 20 freebie points (Pending ST Approval)
Mortals and Ghouls: 21 freebie points
Shifters: 15 freebie points
Hunters: 21 freebie points
1. Using the freebie point expenditure chart below you can increase your abilities, attributes, advantages etc.
2. As stated above, No trait score may exceed 5 unless your character is of the proper generation. Ask a ST for more details if required.
3. If you spend freebie points in virtues, please recalculate your Humanity and Willpower accordingly.
4. Freebie Points expendature chart:
Trait Freebie Point Cost
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Attributes 5 Points per dot
Abilities 2 Points per dot
Backgrounds 1 Point per dot
Willpower 1 Point per dot
Disciplines 7 Points per dot
Numina 7 points for dot
Gifts 7 points per gift
Virtues 2 Points per dot
Humanity/Path 1 Point per dot
Merits 1 Point per dot (See “Merits and Flaws” below)
Specialization 1 point per specialization
STEP TEN – Character History
Where are you from, how did you become a vampire, what have you done since, and how you came to be in the city. Feel free to expand the information into a full blown biography. The more you think and write down, the better you will know your character for roleplay. Further, your bio will likely explain your character sheet choices to the Character Sheet ST, who will review and approve it.
What does a Character History Contain?
1. Character Histories can be written in several ways. As a Biography from your mortal birth to your present day, As a Journal, where you detail out the most important occurrences in your long life span. Or in Time line form, where you do short descriptions for the years of your life.
2. Histories can also contain the descirptive information for backgrounds, like contacts, Allies and mentors. How you met them and what they mean to you and how they are related to you.
STEP ELEVEN – SUBMIT YOUR CHARACTER SHEET
Submit your completed Character Sheet to the appropriate mailbox in the starting area. Please be patient as many character sheets come in daily and it may take several days before the approval process is completed. If you do not hear from a Character sheet ST within a weeks time, please contact them again.
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A LITTLE SOMETHING EXTRA
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There is a 10 point bonus to Freebie points given for a detailed character history. That can be used to place in Backgrounds and Specializations ONLY!! at a one to one cost.
What is considered a detailed character history is a moderately descriptive story of your character's major life events to present. A couple paragraphs of summary is more than adequate.