

Sanguine Sands
Flight
Too heavy to fly by natural means, the stony Gargoyles must use this Discipline; other Cainites capable of flight (by transforming into a bat or mist using Protean, for example) do not need it and cannot learn it.
Gargoyles are unaware that Flight is a mystical power; they accept that they can fly because it is part and parcel of being a Gargoyle. They see a higher rating in Flight simply as greater flying skill.
There are no individual powers for Flight. Each level allows the Gargoyle to fly with greater speed and maneuverability. All Gargoyles start with a free dot of Flight.
* The vampire cannot actually fly, but can soar like a hang-glider. He also cannot carry anything (he needs his hands to help steer). Maximum speed is equal to prevailing winds, or 15 miles/25 kilometers per hour in calm air.
** The vampire can make a running takeoff and carry 20 pounds/10 kilograms while flying. Maximum speed is 30 miles/50 kilometers per hour.
*** The vampire can make a straight, vertical takeoff if unencumbered, or can make a running takeoff carrying up to 50 pounds/25 kg. Maximum air speed is 45 miles/70 kilometers per hour.
**** The vampire can now make a vertical takeoff with up to 50 pounds/25 kg of baggage, but can carry up to 100 pounds/45 kg while flying. Maximum speed is 60 miles/95 kilometers per hour.
***** The vampire can now carry up to 200 pounds/90 kg, easily enough to carry away an adult person (or vampire). Maximum speed is 75 miles/120 kilometers per hour.
Further dots in the Discipline add 100 pounds/45 kg of weight and 20 miles/30 kilometers per hour to the speed.