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Biocontrol

Most psychics turn their paranormal abilities outward sensing things beyond normal perceptions or controlling them with their wills. Other psychics turn their powers inward. Psychics with Biocontrol regulate their autonomic nervous systems with the ease the others tie their shoes. Proper use of biocontrol allows a psychic to shut down pain regulate his internal organs or even direct the flow of blood and glandular secretions at will. While some otherwise normal people learn basic techniques of biofeedback the truly talented psychic can perform marvels beyond all but the most dedicated meditative disciple.

Roll: Stamina + Meditation

• Self Control
The psychic has power over his body to a basic degree. By entering a self induced hypnotic state, he controls basic functions. He can stop a small cut from bleeding, ignore small amounts of pain or hold his breath longer than he would be able to under normal circumstances. Roll diff 6 for effect to succeed. While in this state the psychic can do nothing else but concentrate on his body. He remains peripherally aware of their surroundings but can bring himself out of the trance at will.

•• Self-Healing
By maintaining his internal focus over a long period of time, the psychic accelerate the healing process. Psychics with self-healing recover at a vastly accelerated rate, as their bodily controls allow them to more efficiently reknit flesh and fight off infections. Tell at diff 7, though the current wound penalty does apply to the dice pool. Every success reduces the time for the wound to heal by one stage on the healing chart. The character must spend his time resting for this to be effective.

••• Hysterical Strength
The psychic gains control of his adrenal glands, allowing brief periods of hysterical strength and speed. The player rolls at diff 8. Every 2 successes on the roll gives the character one additional point to Str, Dex or Stam up to a max of 5 dots in any characteristic. The effect lasts one scene after which the psychic must roll again a difficulty 6 to soak these successes in bashing damage. As the psychic ‘comes down’ from the hysterical episode, his body responds to the excessive stress and pain.

•••• Ignore Pain Response
The psychic has the ability to shut off his pain centers for a brief period of time. This does not heal any damage, though it does let him function while injured. Roll against difficulty 7. Every success allows the psychic to ignore one die of would penalties for one scene. At the end of the scene, the wound modifiers return, and the character cannot deflect away the pain again until he has healed away at least one would level.

••••• Mind Over Matter
The character’s control of his body is complete. At will, he can stop his own heart, suspend the need for oxygen, regulate digestive functions, control the immune system and accelerate or suppress cell growth, regeneration or processing. In effect, the psychic can direct her body consciously to perform feats of biology almost as if her cells responded individually to her mind. The psychic can nullify most toxins with a diff 8 roll, though sufficiently large does (like a quart of mercury) would overwhelm his system. He can fight of most any mundane disease, allergen or irritant and can even try to counteract severe diseases like HIV or cancer (against diff 8 ) . With pain control he can flex and contort his body into unnatural positions and slip out of bonds or into tight spaces. He can hold his breath for minutes at a time while remaining active and if necessary can actively redirect toxins to other parts of his body. The psychic can, if he prepares his body against trauma, gain a normal stamina soak against any sort of damage, even aggravated (diff 8, successes determine the max number of dice that the psychic can use to soak lethal or aggravated damage for the scene, not counting armor or other external modifiers).

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