

Sanguine Sands
Shapeshifting
While the World of Darkness is indeed home to some shapeshifting monsters, a few sorcerers learn to alter their bodies through magical practice rather than inborn heritage. Perhaps it's a spoken word that calls to the primal animal within or the intervention of an animal-spirit or even a little judicious genetic engineering. This Path is very elemental, often calling upon instinctive knowledge, and many sorcerers have lost their personalities to the beast-side conjured up. Others lose their identity in malleability. For a few, shapeshifting is less an art than a natural talent, but one unchanneled by the callings of the true Changing Breeds. It seems that Shapeshifting comes in as many forms as its practitioners.
Roll: Stamina + Animal Ken, difficulty 5+ level used. (For Mythic Shifting, roll Int + Occult at a difficulty of 10)
Cost: One Willpower per use.
Duration: One scene.
Cost of Failure: Shapeshifters have a tendency to lose control over their shifting processes; a sorcerer who botches traps himself permanently in an animal's body. A failure requires that the Sorcerer make a Self Control roll at difficulty 7. Without success on this Self Control roll the character remains trapped in the animal's body for the scene, but not permanently.
Level Ability
1..............A minor cosmetic change: The sorcer can change eye colors, grow hair, etc.
2.............Noticeable change: The sorcerer grows small claws, sprouts scales on the hands or the like.
3.............Significant change: The sorcerer replaces some body part with an animal feature — a full clawed paw, a nasty shark jaw or an externalized digestive system.
4.............Half-shift: The sorcerer can shift half of his body into another form or find some halfway point between human and animal with significant traits of each. The sorcerer might resemble a bipedal wolf (of size somewhere between human and wolf) or could have bird wings and a beak with human legs.
5.............Full shifting: The sorcerer can change completely into animal forms.
6.............Mythic shifting: Not only can the sorcerer take on animal forms, he may turn into forms that he only imagines.