

Sanguine Sands
Mediumship
Mediumship: This affinity operates the same as the merit medium. It also allows some additional benefits as well. For each level of mediumship the Gypsy may leave her body and travel in the shadowlands for 1 hour but may only be done between sunset and sunrise. If the Gypsy has not returned to her body before sunrise she is trapped until sundown. If the Gypsy has not returned to her body within 24 hours the body will slip into a coma. Her body is completely helpless and vulnerable to possession by spirits and the souls of the dead.
While in the Shadowlands, the Gypsy is treated the same as a wraith embodied in the Skinlands would be. The Gypsy does not gain the innate abilities of a wraith, nor can she learn arcanoi. The Gypsy may not take any physical objects over to the other side but certain draba may aid the Gypsy in defending herself while in the Underworld.
A Gypsy may expend a level of this affinity to banish a wraith from from a building or area it is haunty. A successful social challenge is required to do this. If the Gypsy fails the challenge she gains the flaw 'haunted' for a period determined by the storyteller based on such things as the mediumship level of the Gypsy and the type of wraith she is attempting to banish.
A Gypsy medium may also have spirit allies depending on the level of mediumship that she possesses. These spirits may be sent on brief errands. It is up to the storyteller when such a contact occurs but the medium will more than likely have to perform tasks for the wraith as well in order to maintain the contact.