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The Sight

Storyteller note: Due to the magnitude of what this affinity allows, the storyteller reserves the right to regulate whom may purchase its use. The storyteller must relay all visions acquired through this affinity and makes no promises or guarantees that visions seen or learned through this affinity will occur as explained, or at all. The cost of this affinity is 5 points/level.

A Gypsy who is allowed to learn this affinity will favor one or two types of fortune-telling (or dukkerin) methods. A Gypsy with the sight greatly values all of her tools and protects them very carefully. They are the tools of her trade and any contact by anyone other than herself could make her tools impure and corrupt the visions.

A player must choose either one of the major methods of Seeing or two of the minor methods listed on pp. 67-70. If the Gypsy is forced to use a method she is not familiar with or does not have her own favorite tools the difficulty level of the vision will increase.

When performing a Seeing, the player must tell the storyteller what information the character is looking for. The storyteller will then assign a difficulty rating in affinity cost and trait difficulty. The Gypsy must then spend the assigned amount of affinity and engage in a mental challenge at a given difficulty level. If the test is successful, the clarity of the vision is determined by the level of affinity possesed by the Gypsy. The Gypsy may never possess more levels of this affinity than her blood purity rating.

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